Each of these projects started with a messy problem and users just trying to get through their day. My job was to untangle the complexity and design tools that made things easier.
– Avg 17% increase in reported issues
– Avg 2.8% drop in approved claims
– Forecasted $2.4M in savings for 2025
01
I get close to users early: observing, interviewing, and mapping workflows to spot the real friction points, not just the ones on paper. I look for patterns in how people really work, find the shortcuts, the workarounds, the pain points, and then use that to define what’s worth solving.
02
I break down systems into their moving parts and map out the user journeys, connecting how people think with how things work (or don’t). This helps the team understand the logic behind the chaos and builds a shared mental model of the product or service.
03
I move fast from insights to ideas, sketching, wireframing, and gut-checking early concepts to solve core problems before polish distracts. I try not to fall in love with any one solution, just the one that makes things easiest for the user.
04
I build quick, clickable prototypes and put them in users’ hands as soon as possible, failing fast and learning faster. Feedback comes early, so we’re fixing issues before they get expensive.
05
After launch, I dig into user behavior and feedback to refine what works, fix what doesn’t, and make sure the tool keeps pulling its weight. Whether it’s behavioral data or stakeholder insight, I treat optimization as part of the design process, not an afterthought.
01
I don’t need supervision to lead a project from research to rollout. I work independently, take responsibility, and keep things moving.
02
I’m used to figuring things out in messy, undefined spaces. Give me a vague problem, and I’ll dig in and get to the bottom of things and map the path forward.
03
I’m easy to work with, quick to communicate, and low on ego. I bring clarity to the process, not chaos.
01
I build tools that help people work smarter, not harder. If it’s not useful, it’s not done.
02
I learn the most by watching how people actually work, not how someone thinks they should. Interviews, field visits, and user shadowing help me find the right problems to solve.
03
I move quickly from insight to interaction by sketching, wireframing, and testing ideas early so we’re not designing in the dark.
01
I’m not chasing what’s hot on Dribbble. If it doesn’t help someone do their job better, it’s just decoration.
02
I don’t build apps to keep people scrolling. I design tools that help users get what they need and move on.
03
I listen closely, ask follow-ups, and translate business needs into actionable designs, not checkboxes.
I design with a bias toward action and a focus on real-world impact. I’m less interested in showing off than in solving the right problems in the cleanest way possible. If a tool helps someone do their job faster, with less friction, and without needing a manual, that’s good design.