I craft digital tools

that help people get things done.

See my work
Let's go!
Product Design
Mobile Apps
UX Research
Wireframes
Prototypes
Workshop Facilitation
UX Design
User Journeys
Web Design
OOUX
Product Design
Mobile Apps
UX Research
Wireframes
Prototypes
Workshop Facilitation
UX Design
User Journeys
Web Design
OOUX
Product Design
Mobile Apps
UX Research
Wireframes
Prototypes
Workshop Facilitation
UX Design
User Journeys
Web Design
OOUX
What to expect from me:
Portrait
I’m a self-directed UX designer who builds digital tools that get out of the way. I have over seven years of experience leading enterprise and B2C design projects from end to end, researching real user behavior, prototyping fast, and designing interfaces that feel intuitive from the first tap or click. I don't create flashy designs that make a lot of noise. I build useful tools that quietly deliver value.
A binoculars icon to represent discovery and exploration during the design process
A layout screen icon to represent the prototyping and testing step of the design process
An upward trending graph line icon to represent the analysis and optimization step in the design process
What you can expect from me:
I'm a Creative strategist and visual designer based in Paris, crafting bold and engaging digital experiences. With a keen eye for aesthetics and a strategic mindset, I blend creativity with functionality to bring ideas to life. Let’s create something remarkable together.

Work

Each of these projects started with a messy problem and users just trying to get through their day. My job was to untangle the complexity and design tools that made things easier.

01

Task Manager App

Challenge
Store and department leaders must efficiently manage and re-direct their employees throughout the day in response to shifting customer needs.  
Solution
The Task Manager app is used by grocery store teams to stay “customer-ready”. Through deep in-store research, and rapid prototyping and testing, I delivered a new landing screen, and digitized the produce conditioning guide and sanitation calendars. These features provide leaders with live, actionable data, saving time and improving task execution.
Role
Lead Designer & Researcher
Industry
Retail Grocery (Enterprise)
technology Type
Mobile App
Deliverables
User Journey Maps
System Object Map
Wireframes
Prototypes
18% boost in sanitation task completion
15.6% reduction in conditioning adjustments
16.8% drop in flagged items
$1.6M in savings in first 9 months
Tap or click an image to view details.
02

Analytic Config UI

Challenge
As the technology advances and aviation engine data grows more complex, data analysts need to be able to efficiently manage the analytics library used to investigate the large datasets needed to optimize airline maintenance schedules.
Solution
I designed the Analytics Configurator to replace three outdated tools used by a major aircraft manufacturer to manage engine performance data. The new interface acts like a sandbox, allowing users to adjust variables, see real-time outputs, and fine-tune analytics to match their needs.
Role
Lead Designer & Co-Researcher
Industry
Commercial Aviation (Enterprise)
technology Type
Desktop App
Deliverables
User Journey Maps
Proto-Personas
Wireframes
Prototypes
Impact
I left the project shortly before launch due to COVID-related layoffs, but I later heard from the product owner that the app was well received for its clarity and ease of use.
Tap or click an image to view details.
03

DeliverEase – Report Issue Feature

Challenge
Retail grocery stores receive around five deliveries a day, and some arrive with missing or damaged pallets. Employees often have to use their personal phones to document these issues, which leads to communication gaps with the distribution centers.
Solution
I designed the Report Issue feature for DeliverEase, a delivery management app used by a major retail grocer. The in-app tool allows users to document and manage pallet issues, using store-provided devices, including directly messaging the distribution centers.
Role
Lead Designer & Researcher
Industry
Retail Grocery (Enterprise)
technology Type
Mobile App
Deliverables
User Journey Maps
Wireframes
Prototypes
Impact

Avg 17% increase in reported issues
Avg 2.8% drop in approved claims
– Forecasted $2.4M in savings for 2025

Tap or click an image to view details.
Process
Process
Process
Process
Process
My process
Impact

01

A binoculars icon to represent discovery and exploration during the design process

Research & Insight Discovery

I get close to users early: observing, interviewing, and mapping workflows to spot the real friction points, not just the ones on paper. I look for patterns in how people really work, find the shortcuts, the workarounds, the pain points, and then use that to define what’s worth solving.

02

System Objects & User Journey Mapping

I break down systems into their moving parts and map out the user journeys, connecting how people think with how things work (or don’t). This helps the team understand the logic behind the chaos and builds a shared mental model of the product or service.

03

A layout screen icon to represent the prototyping and testing step of the design process

Concept Ideation & Wireframes

I move fast from insights to ideas,  sketching, wireframing, and gut-checking early concepts to solve core problems before polish distracts. I try not to fall in love with any one solution, just the one that makes things easiest for the user.

04

Prototyping & Testing

I build quick, clickable prototypes and put them in users’ hands as soon as possible, failing fast and learning faster. Feedback comes early, so we’re fixing issues before they get expensive.

05

An upward trending graph line icon to represent the analysis and optimization step in the design process

Performance Analysis & Optimization

After launch, I dig into user behavior and feedback to refine what works, fix what doesn’t, and make sure the tool keeps pulling its weight. Whether it’s behavioral data or stakeholder insight, I treat optimization as part of the design process, not an afterthought.

About me

I’ve been told I’m unmanageable, but in a good way. I lead UX projects from the ground up, handling research, mapping, prototyping, and testing without waiting for someone to tell me where to start.

I was drawn to UX because humans have a knack for over-complicating things, especially technology. I like making things simple, not by dumbing them down, but by getting out of users’ way. The best tools are the ones people barely notice. They just work.

While I aim to build products that are delightful, I care more about usefulness than wow factor.
brands I Work With
Kroger
General Electric Aviation
American Airlines
Sinclair Community College
United States Air Force
Tools I Love Using
Figma
Sketch
Mural
Notion
ChatGPT

Who I am

01

Self-directed by default

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I don’t need supervision to lead a project from research to rollout. I work independently, take responsibility, and keep things moving.

02

Comfortable in the ambiguity

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I’m used to figuring things out in messy, undefined spaces. Give me a vague problem, and I’ll dig in and get to the bottom of things and map the path forward.

03

Team-friendly operator

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I’m easy to work with, quick to communicate, and low on ego. I bring clarity to the process, not chaos.

What I do

01

Focused on practical impact

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I build tools that help people work smarter, not harder. If it’s not useful, it’s not done.

02

Grounded in real-world observation

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I learn the most by watching how people actually work, not how someone thinks they should. Interviews, field visits, and user shadowing help me find the right problems to solve.

03

Prototyping with purpose

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I move quickly from insight to interaction by sketching, wireframing, and testing ideas early so we’re not designing in the dark.

What I don't do

01

Chase the latest design trends

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I’m not chasing what’s hot on Dribbble. If it doesn’t help someone do their job better, it’s just decoration.

02

Design to farm time and attention

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I don’t build apps to keep people scrolling. I design tools that help users get what they need and move on.

03

Treat stakeholder feedback like a suggestion box

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I listen closely, ask follow-ups, and translate business needs into actionable designs, not checkboxes.

Design Philosophy

I design with a bias toward action and a focus on real-world impact. I’m less interested in showing off than in solving the right problems in the cleanest way possible. If a tool helps someone do their job faster, with less friction, and without needing a manual, that’s good design.

Usefulness beats cleverness

  • Clarity over novelty
  • Good design is about serving  users, not impressing designers

Design should get out of the way

  • Good tools let users focus on their task, not the UI
  • If a feature doesn’t help users work faster or smarter, it probably doesn’t belong

Insight comes from observation

  • Real problems often show up in the details people don’t mention
  • Spend time where the work happens, watching and listening helps you ask better questions

Simple is hard

  • Complexity likely means we haven’t solved the problem yet
  • Iteration should be used to subtract, not just refine

Collaboration hones ideas

  • Early feedback makes good ideas stronger and bad ones easier to kill
  • Cross-functional alignment isn’t a chore, but how good products happen